I brought a fleet I named "Dumpster Fire Defiance."
Name:
Dumpster Fire Defiance
Faction: Rebel
Faction: Rebel
Commander: Garm Bel Iblis
Assault:
Advanced Gunnery
Defense: Fire Lanes
Navigation: Intel Sweep
Defense: Fire Lanes
Navigation: Intel Sweep
MC80 Command Cruiser
(106)
• Garm Bel Iblis (25)
• Strategic Adviser (4)
• Auxiliary Shields Team (3)
• Electronic Countermeasures (7)
• Leading Shots (4)
• Defiance (5)
= 154 Points
• Garm Bel Iblis (25)
• Strategic Adviser (4)
• Auxiliary Shields Team (3)
• Electronic Countermeasures (7)
• Leading Shots (4)
• Defiance (5)
= 154 Points
Nebulon-B Escort Frigate
(57)
• Auxiliary Shields Team (3)
• Linked Turbolaser Towers (7)
• Yavaris (5)
= 72 Points
• Auxiliary Shields Team (3)
• Linked Turbolaser Towers (7)
• Yavaris (5)
= 72 Points
Nebulon-B Support Refit
(51)
• Auxiliary Shields Team (3)
• Linked Turbolaser Towers (7)
= 61 Points
• Auxiliary Shields Team (3)
• Linked Turbolaser Towers (7)
= 61 Points
GR-75 Medium Transports
(18)
• Ahsoka Tano (2)
= 20 Points
• Ahsoka Tano (2)
= 20 Points
Squadrons:
• Biggs Darklighter (19)
• Jan Ors (19)
• 2 x X-wing Squadron (26)
• Gold Squadron (12)
• VCX-100 Freighter (15)
= 91 Points
• Biggs Darklighter (19)
• Jan Ors (19)
• 2 x X-wing Squadron (26)
• Gold Squadron (12)
• VCX-100 Freighter (15)
= 91 Points
Total Points: 398
I wanted to continue experimenting with Nebulon-B's sporting ASTs/LTTs, and this fleet is derived from the fleet I ran against Hubert a few weeks ago. However, in light of my game with Hubert, I decided to swap things up a little bit to give me better tools to deal with an SSD. First up, and partially because Hubert recently gave me Home One for my birthday, I swapped out the Liberty for a MC80. I've never been particularly drawn to the ship, but after playing it, I have to say: Defiance might be the best non-Demolisher/Yavarris title in the game and I can't believe I've slept on it for so long. Anyway, I elected to try out the MC80 in part based on the recent article from CGYSO noting ECM as an effective counter to SSDs, and to render me less completely countered by HTTs than I was versus Hubert.
The "Dumpster Fire" part of the name comes from the squad ball, which is Schmitty's from GenCon. It has the Tar Pit, combined with the incredibly effective for its point cost Gold Squadron and a VCX as a quality of life buff/way to play strategic objectives.
I spent a long time going back and forth on this fleet, trying unsuccessfully to cram in the MC80 Assault Cruiser and Yavarris to no avail. So I settled on the Command Cruiser and called it a day.
Here is what Michael chose to run:
Command SSD with a Gozanti and a flak Raider/Vader/Boba for anti-squadron cover. Notably the Executor has Intel Officer and Palpatine on it for a defence token discarding synergy. The admiral was JJ.
Michael had bid, chose to go first, and picked my fire lanes. This would be my first time playing an objective of this style, so it would be interesting to say the least.
This setup should look familiar to anyone who saw my game versus Hubert. @Daniel, he might have deployed the SSD in the corner but both were effectively blocked off with debris. When he deployed in the center, I did my typical "deploy on either side" schtick.
Anyway, we got started and Garm did his thing, with me triggering AST everywhere in the interim. The most notable thing about the opening was Michael's decision to start his raider off at speed four, a huge mistake as it would turn out. Towards the top of Round 2, it ended up in the middle of my squadron ball.
Cool placement bro.
It suffered the fate of all Raiders and died with most of its shields still up, eaten alive by squadrons.
However, I underestimated the ability of JJ to make your SSD turn on a dime.
Yikes.
So Michael had my Nebs in a pretty good place. JJ strikes me as much better than I initially thought he might be for the SSD, as he saves you from ever really having to Navigate while not giving up the ability to keep your opponents in your front arc. The SSD has so many shields and typically an unengaged side, so having to sacrifice a shield or two is not really a big deal.
However, Nebs are tough little ships and Yavarris took a massive front arc shot of 9 hits like a champ. evading 2 and bracing the remaining 7 down to 4.
My other Neb accelerated to speed 3 to try and dodge past the front arc as the Pickle came in from the left.
My VCX ensured I was winning fire lanes during these turns, typically scoring two per turn to his one. Fire lanes was definitely the most favorable objective of my suite for him, as the SSD gets a leg up on getting the tokens due to how far in the middle of the board it starts, but my strategic was allowing me to steadily start accumulating more.
By the top of round 3, Vader was gone and Boba was on his way out. My Nebs had managed to slip into the side arcs of the Executor. Michael concentrated fire and tried to obliterate the Yavarris, but came up one damage short.
For anyone who hasn't played Nebs with ASTs, it completely changes how you play the ship, not only making the already stalwart little ships tankier but additionally allowing you to consistently double-arc and increase your damage output.
Yavarris was able to get a last activation in before ramming into the SSD and killing itself like the hero it was. Yavarris continues to simply be one of the best titles in the game, and I can't express how much easier strategic made it to use. I actually don't think I will run Yavarris without strategic again.
The other Neb slipped behind the SSD and we traded flotillas.
I honestly probably should have just forgotten trying to kill the SSD and focused on objectives, I could have gotten at least another couple tokens, but I really wanted to get this thing to half health to prove that I could.
Palpatine and Intel Officer were strong in conjunction, but the lack of activations (especially with the Raider gone early) meant that usually by the time I started attacking the SSD, he had gone so there was no real consequence to spending the tokens.
With Boba gone, the squadrons continued working over the SSD (with Gold Squadron doing some stellar work). The flak was strong but not as overpowering as that on the Assault Prototype, so I managed to do this while only losing Jan.
However, without squadron commands queued up on the MC80 and the SSD speeding towards the the edge of the board at speed 2, I was unable to get it to half health. It ended the game with 14 health, 3 health short of my goal.
The token game ended up closer than it should have been, with me at 8 and him at 6, but combined with nailing the Raider and his very expensive squadrons to my loss of only Yavarris, it turned out to be a 7-4 Rebel Victory at 243 to 201.
Michael's flying of the SSD was pretty solid, notably using JJ to good effect. The losing move was the pointless sacrifice of the Raider. I also think the squad composition was relatively poor, and Boba in particular did not live up to potential.
Defiance shone when I could use it (leading shots from long-range!!!), but his commitment to going left, put me in the position of tailing him for most of the game and unable to land good hits on target. I would have killed for Engine Techs a couple times, and they could have definitely gotten me in range to hit him another time or two for the damage I needed to score a complete victory.
If I had this particular game to play over again, I would have placed the MC80 much more in the face of the SSD and counted on ECM to keep me alive.
Neb-Bs with AST continue to pleasantly surprise me with their staying power in the face of an SSD. My LTTs were a lot more fickle this time around though and it makes me think that I really want IF and to run extremely economic Support Refit Neb Bs with only ASTs for a cheap 54 points each.
I definitely think I want to continue experimenting with strategic, as I know people don't like playing against it and with the right bid I could potentially force my opponent to play some extremely unfavorable objectives where they have to charge into me or simply lose.
A fleet I came up with in the aftermath of today:
Name:
Nebulon MSU
Faction: Rebel
Faction: Rebel
Commander: Garm Bel Iblis
Assault:
Most Wanted
Defense: Fire Lanes
Navigation: Sensor Net
Defense: Fire Lanes
Navigation: Sensor Net
Pelta
Assault Ship (56)
• Garm Bel Iblis (25)
• Auxiliary Shields Team (3)
• Intensify Firepower! (6)
• External Racks (3)
= 93 Points
• Garm Bel Iblis (25)
• Auxiliary Shields Team (3)
• Intensify Firepower! (6)
• External Racks (3)
= 93 Points
Nebulon-B
Escort Frigate (57)
• Auxiliary Shields Team (3)
• Yavaris (5)
= 65 Points
• Auxiliary Shields Team (3)
• Yavaris (5)
= 65 Points
Nebulon-B
Support Refit (51)
• Auxiliary Shields Team (3)
• Quad Battery Turrets (5)
= 59 Points
• Auxiliary Shields Team (3)
• Quad Battery Turrets (5)
= 59 Points
Nebulon-B
Support Refit (51)
• Auxiliary Shields Team (3)
• Quad Battery Turrets (5)
= 59 Points
• Auxiliary Shields Team (3)
• Quad Battery Turrets (5)
= 59 Points
GR-75
Medium Transports (18)
• Ahsoka Tano (2)
= 20 Points
• Ahsoka Tano (2)
= 20 Points
Squadrons:
• Jan Ors (19)
• Biggs Darklighter (19)
• 2 x X-wing Squadron (26)
• 2 x VCX-100 Freighter (30)
= 94 Points
• Jan Ors (19)
• Biggs Darklighter (19)
• 2 x X-wing Squadron (26)
• 2 x VCX-100 Freighter (30)
= 94 Points
Total
Points: 390
We'll see if I ever get to run it!