I won't normally write these up, but I was very happy with how our night of casual ops went last night and wanted to document our victory for prosperity. For reference, the Amerish map below (screenshots are on my home computer and will be edited in later).
After a pretty successful op on Monday night, we had a casual evening of play last night to capitalize on continued double XP. Our roster has hit 14 members, with our last couple of Mondays getting 10 into squad each time. Last night though, we just had six. Elements of Fireteam Spades (Daniel, Fish, and Luke), myself and Danielle, with Ben (our indomitable galaxy pilot) joining us later.
We logged on around 7pm CST just in time for an alert to start on Hossin. It wasn't quite as disastrous as the last Hossin alert, but still was a complete mess. The NC was getting double-teamed the entire time and could not get our act together to protect key bases like Gourney Dam. It was all in all a very frustrating experience, combined with the fact that nobody likes Hossin.
On Amerish, however, it was a different story.
Continuing on our Anti-TR spree from Monday night, I had us focus on the northernmost lattice with the ultimate goal of pushing to Sungrey Amp Station (we had the western warpgate while the TR had eastern if this was not already apparent).
We took North Grove Post (which I am rapidly coming to consider our home base on Amerish as the first base AKR ever took), and pushed up to Moss Ravine. Unfortunately, a last minute air push and valk drop from the TR pushed our fragile 5 man squad off the base with 15 seconds on the cap.
We briefly moved south to NC Arsenal before returning to the northern lattice, following up on the 666th taking Moss Ravine and securing a cap on Sungrey Power Hub. With the Amp station now open, we pushed in a Sunderer to the Amp Station and opened with an assault on the C point. For those of you who don't know (or had forgotten until getting there), Sungrey is one of the three point Amp stations where control of a point gives you control of a spawn room. With this in mind, the key to this assault would be keeping the points under control in order to allow NC reinforcements to spawn directly in.
The fight quickly exploded, with both sides investing entire platoon's worth of troops to the fight. Our Sundy went down and we were having a rough time holding onto the C point. Then, Ben logged in, asked if he could pull a Gal, and I figured out how we would contest the points. Telling Ben to go to flight ceiling, I marked the B point and ordered everyone into the Gal. Ben can drop you on a dime and he inserted us right at the door of the B point building. We flipped the point, in time for a gratifying flood of blueberries to arrive from the B spawn room, as C had fallen a moment earlier. For the next 25 minutes, Ben kept repositioning around the Amp station and the Arkansas Rangers attacked each point in succession - dropping to take a new point the moment they pushed us off an old one. The NC got entrenched on the A point, with us focusing on the B and C points, and it looked for awhile like we might just slog our way into the Amp station. However, a late swarm of reinforcements shoved us off, with the TR pushing onto the Power Hub shortly thereafter.
A prolonged battle to re-secure the Power hub ensued, with Fish going to the amp station early to take advantage of our point control at Power hub to back-cap the TR. About 10 minutes after the initial push on Sungrey petered out, we returned to the Amp Station, dropping Daniel and the medics onto C while Fish got B and I got A. With three points under our control and a couple of blueberries backing us up (for 7 guys on the ground total), we held our breath and waited.
It was a near thing, including hard fought enemy probing movements to all three points, but we held our own and against all odds - took the amp station virtually for free. The TR simply didn't redeploy fast enough. The cap also cut off two TR territories to the west, allowing the NC to push forward on that front.
We held onto the Amp station for 40 minutes until a determined TR counterattack (nearly two full platoons), finally pushed us back off. But, still, a 6-man squad of noobs taking an amp station after a back and forth 50 minute battle seemed like something to celebrate. Hats off to everyone who joined in last night and assisted in that amazing capture, and I look forward to next Monday's full squad ops and the possibility of doing even greater things with more boots on the ground.
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