Wednesday, December 12, 2018

Charterstone Halftime Stats

Just a couple pictures and some thoughts.


Capacity Categories By The Numbers

Advancement Cards: 14
Minions: 9
Money: 5
Resources: 4

Nothing too surprising here. Advancement cards are an easy choice to prioritize since you get so many of them, and it sucks losing one of your boxes or buildings to the deck for another player to pick it up (just ask Amanda). I'm surprised to see money prioritized over resources, but with such a small sample size, I don't think its actually indicative of anything vis-a-vis their relative strengths. 

 

Extra Categories By The Numbers

Resources: 5 Players
Perils: 4 Players
Money: 3 Players
Extra VP: 3 Players
Minion: 3 Players
Capacity: 2 Players
Advancement Card: 1 Player
Persona: 1 Player
Reputation: 0 Players

You can see here I counted any category that had any investment in it, regardless of if it was completed or not. Again, no huge surprises here, I'm not surprised nobody has taken reputation for example XD. I don't think the extra VP is that good, but then again, the peril is basically 2/2.5 VP and it takes a worker action to utilize, so until the upgraded peril buildings are more common, the +3 VP extra definitely outweighs it. Daniel is the only player who went all out for capacity, which I think he's grateful for after winning the last two games in a row. Starting next game, we're going to have to start picking up extras in turn order because we could potentially see some players seeking to grab the same minions/perils. It will be interesting to say the least. 


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